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The bomber explosions use the 3d sphere damage area of the bombs to determine if further shields are hit, even if one is ahead that absorbs the blow. This gives you maximum coverage (to spread out) and protects the shield building of the other shield from direct fire damage if it should go down.Īir units cost little metal but mostly energy, move fast, don't have to bother with terrain, the T3 ones have a lot of health and the Cybran ones are even stealthed. don't bunch up your shields - for exactly the same reason - the overlap doesn't help you very much - optimal spacing is where the shield bubble covers the entire base of the next shield.
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don't cluster your defences up against your critical buildings - the bombs will destroy not only what he really wants - but your guns as well - spread them out to avoid 'fratricide' - bombs have a LOT of area damage and a single bomb can sometimes hit 3 or 4 targets Have your air patrols NEAR the front, but just inside of your picket lines - and an alternative to patrols (which often will wander away) use GUARD over a particular spot. build some fighters BUT don't make the mistake of patrolling them out in front. It's important to keep the enemy air units engaged all the time while they travel to and from your key assets well ahead of your key positions, start with T2 flak and T3 SAMs. The necessity for as much early warning as you can get is paramount. start with a picket screen of mobile AA and most importantly land scouts - well out in front of your key positions.
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However - here are some tips to make your ground AA more effective. You certainly must have fighters - Shields alone and a reliance on static AA will only get you so far - and - if the AI is smart, he'll just avoid them in order to get those targets he really wants.
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